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Reaper
60"Dynamic Soaring Slope Racer
166mph! (267kph)

The Reaper is designed specifically for Dynamic Soaring (DS) and Slope Racing. It is an EPP foamie with precision engineered parts
and a unique spar system that ensures full control at very high speeds.
The kit set includes comprehensive instructions that are easy
to follow with online build pictures to help you along the way.


Specifications

Wing Span: 1500mm (60")
Length: 700mm
Wing Area: 2800cm2 (434sq.in)
Aspect Ratio: 8.3


Kit Contents
1 Pre Cut EPP Wing Set
1 Pre Cut Fuselage
2 PowerBilt™ Carbon Wing Spars
1 PowerBilt™ Carbon Fuselage Spar
1 Machined Aluminum Wing Spar Joiner
1 12x6x600mm Walnut Rear Spar
3 Carbon Fiber Drag Spar Joiner Strings
2 Basswood Drag Spars
2 Balsa Elevons
1 Balsa Fin
2 Elevon Control Horns
2 Elevon Control Rods (with clevis's)
2 E/Z Link Connectors


Materials Required
(not included in kit)
Gorilla Glue or Polyurethane Glue
30min Epoxy (or 12hr)
EPP Foam-Safe Cyanoacrylate (CA) Glue
3M Fiber Strapping Tape (or an equivalent)
3M77 Spray Adhesive
Masking Tape
Glad Wrap/Shrink Wrap
80 and 120 Grit Sandpaper (recommended)
Covering Material
2x 300mm Servo Extension Leads


Radio Gear Required
(recommended)
2 Metal Geared Servos: Blue Bird BMS380MAX or Hitec HS85MG
Receiver: JR R700FM or JR R770PCM
Battery: AA or AAA 4 cell 4.8v 600mAh+ (2 cells wide x 2 cells long)
Transmitter: Any transmitter with ‘Elevon Mixing’ and ‘Dual Rates
New Zealand NZ$210
+ Courier 1-2 Days
 
International
+ Freight
 

R60 Xtreme!
Mark Southall and his R60 crack 200mph!
Current NZ/Australasia foamy record holder @ 178mph! (286.5kph)
The R60 DS Extreme is the next step up from the Reaper. It is designed for serious speeds of 200mph+.
We're hoping to beat the current world record of 208mph with a 60" foamie. The R60 needs winds from 30-100kph+ to fly.

Specifications
Wing Span: 1500mm (60")
Length: 700mm
Wing Area: 2800cm2 (434sq.in)
Aspect Ratio: 8.3

Kit Contents
1 Pre Cut EPP Wing Set
1 Pre Cut Fuselage
1 PowerBilt™ Carbon Fuse Spar
2 Basswood Drag Spars
2 Balsa Elevons
1 Balsa Fin
2 Elevon Control Horns
2 Elevon Control Rods (with clevis's)
2 E/Z Link Connectors

Kit Features
4 PowerBilt™ Carbon Spars
2 Machined Ali. Wing Spar Joiners
3Carbon String centre

New Zealand NZ$250
+ Courier 1-2 Days
International
+ Freight


Customer Testimonials

"I had some unfortunate hassles with getting started with the Reaper ... aerial problems (huge crash!), receiver problems(more crashes!), then I stripped an aileron horn bolt on a gale-force day of DSing and didn't realize it and it had bad crashes, finally one massive, shocker of a crash into the backside (due to the elevon horn opening up under pressure), Busted the nose and tore the fuse off, but apart from wrinkles that have completely ironed out, that wing has held up perfectly. Quite incredible, I've never had anything so tough. When I got it sorted out, it's the most beautiful plane to DS. I'm still rather a novice but I got it to 120mph the other day. If Sean had been there, I'm sure he would have got 150!"

"Very nice kit. Good CNC cores. Stiff spars. I wish other spar slots were cut this way!"


Videos
Joe Wurts
R60 & Joe Wurts Video
R72 Maiden Flight
Carl Sheppard
R60 DS Maiden @ Forsythe [2.07mb]
Sugar Loaf [840kb]
Alex Hewson

R60 @ Witch Hill Ridge pt2 [2.14mb]
RazorBak [1.09mb]
Jonathan Wilson
Forsythe Ridge [2.03mb]
Forsythe Ridge [3.61mb]
Check out these links from RC Groups
R72 Build pics
Introducing the Reaper
Reaper build mods
NZ DS'ers Getting there!
Reaper DS Extreme Build

Check this out
Eric clocks a 181mph with his cut down Reaper!
Joe clocks a 178mph with his SPM built R60!

R60 DS Maiden @ Forsythe
R72 Build Thread

 

 

Mark southall cracks 200mph with his R60!

Reaper DS Xtreme 200mph Skirrid UK from Mark Abbotts

your pics!
Click a picture to enlarge









Congratulations Carl Sheppard
for winning the 2008 60" Racing with his R60!

Reaper build pics
- Wing
- Glassing the fin
- Reaper build mods
Reaper 72 build thread


Suggested 'rigid link' set up.



R72 Build Pics



Desktop wall papers



Dynamic Soaring (DS) -- the hottest development in R/C soaring in many years!
  • Soaring = using sources of atmospheric lift to maintain or gain altitude.
  • Dynamic soaring = increasing airspeed by exploitation of the difference in speed of two adjacent masses of air.

In the diagram below, the wind is coming toward the hill from the left. The direction and angle of the arrows indicate that the wind is being deflected upward by the presence of the hill. The upward component of the movement of the air is what lifts a glider flown on the left (upwind) side of the hill, and is referred to as ridge lift. If the upward component of the wind lifts the model as fast or faster than the model is sinking, the model will maintain its altitude or gain altitude. This is a standard means by which R/C models (and full-size sailplanes, hang gliders, parasails, etc.) can remain aloft until either the wind dies, boredom sets in, or other matters must be attended to.

But a hill such as that diagrammed above also allows a different kind of soaring flight . The most obvious difference to the spectator (and even more so to the pilot) is that the glider is flown on the back-side of the hill! Since there isn't any lift there, how does this work?

In the diagram above, notice that the steep drop of the slope on the back of the hill causes the wind to separate from the hill, leaving a zone of still air. This separation is what makes DS possible. The glider is flown along a path like that defined in red. This red shape is not necessarily intended to represent an aerobatic loop (perpendicular to the slope), but rather a loop tilted to one side. However, a vertical loop will work (but is harder to do), as will a loop turned entirely on its side (parallel to the slope face--much easier to do).

The basic principle of DS is that the glider is repeatedly flown across the boundary which separates two bodies of air which have different speeds. So, for example, as the glider is flown from the top of the red circle toward the back of the hill, in addition to its airspeed, it acquires additional ground speed, since it is moving with the wind toward the right.

As the plane dives down and crosses the boundary at point A into the still air, the plane instantly acquires more airspeed because the still air is not moving to the right---in effect, the still air presents "head-wind" to the plane. Then, the plane continues to turn back toward the hill with its additional airspeed.

As the plane crosses the boundary again (at point B), it is now moving in a direction opposite to that of the wind over the top of the hill. This results in another sudden, and substantial, increase in airspeed. The plane continues to turn and the process is repeated. With each "lap" through the boundary, the airspeed of the plane increases, directly related to the speed of the wind coming over the ridge.

How fast can a plane go while DS'ing? Where normal soaring is merely about maintaining or gaining elevation, DS is all about speed --- raw, heart-thumping, close-to-the-deck speed. While DS'ing, normal ridge-lift soaring is relegated to "priming" the plane for its initial plunge down the backside of the ridge to kick off the first DS circle. Then, aside from the speed limitations of any particular plane, the maximum airspeed attainable is limited mainly by the difference in speeds of the two bodies of air. The stronger the wind, the faster the plane can go. Speeds in excess of 200mph have been reported via this technique, and it is hoped that a speed record may be set if a sufficiently durable plane can be designed and built to withstand the large forces on the wing and tail surfaces that occur with this type of soaring.

Why does DS cause the destruction of so many planes?? High-speed flutter of either the wing or the tail surfaces, and sudden very strong forces as the plane encounters turbulence at the boundary, are probably the most common causes of spectacular mid-air destruction of DS'ing planes. Of course many planes are also lost when the pilot makes a tiny error in controlling the plane and augers it into the ground or into a tree. The problem here is that most DS takes place only 5-50 feet above the ground, so at high speeds, things happen very fast: a small mistake in controlling the plane can lead to an almost instantaneous crash. That's part of what makes it so much fun, of course.

What kind of plane do you need for DS? Almost any plane except a light-weight floater will do. Generally, the faster and better penetrating a plane is (more efficient, less drag), the better DS it will do. Heavier wing-loading also helps. EPP flying wings (Zagi, Boomerang, etc.) will work well, although they have a lower top speed than stiffer wings. These EPP flying wings are excellent planes to learn DS with, however, since they survive the inevitable crashes a lot better.


Check out these related web sites:
RC Bandit | Frankton Model Shop | FoamWorks
Gilles Muller Foam Cutting Software
| RC Speeds
RC Soaring Communities


South Pacific Models
Christchurch 8023
New Zealand